Portfolio 2013
Visualization projects (pdf)
Portfolio of projects and installations (pdf)
BLOG: New Viewers Experiences and Technologies
JMG @ Animation and Digital Arts MFA Program / NYU Tisch School of the Arts Asia
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Gaming Seminar
Introduction to Game Production
Game Art And Beyond
Experimental video and 3D animation in Nice (France)
Recapturing Life: Motion Capture
An animator, architect, author, entrepreneur and teacher, Jean-Marc's work addresses animation, interactivity and virtual spaces. Jean-Marc is the Chair of Singapore’s Animation and Digital Arts MFA program at New York University Tisch School of the Arts Asia. His interactive media artwork has been presented at venues internationally including the American Museum of the Moving Image (NYC), the Institute of Fine Arts (NYC), Chelsea Art Museum (NYC), File Festival (Brazil), Ars Electronica Festival (Austria), Villette-Biennale Numérique (Paris), Le Cube, MAMAC (France), Siggraph Asia (Singapore) and DaeGu (South Korea)..
Scientific visualization projects are also designed around 3D gaming authoring tools. For example a new 3D simulator recreates weather changes above a virtual lake.
Images of a real landscape filmed by a video camera can modify
the virtual weather - with clouds, sunlight, waves and water conditions
changing in real time. Other projects include a 3-D interactive tool for exploring the genetic diversity of world’s 10,000 Bird species
an interactive navigation inside the brain and a 3D map of Manhattan, with
street corners, interactive crowds, traffic in motion on 42 Street.
Installations using large multiple screen displays and
virtual reality systems similar to cave or other immersive systems
at a fraction of the cost.
For example the Dynamic
Virtual Patient, a scientific visualization projet designed.for
the NYU/ School of Medicine attempts to create a dynamic virtual
human body. Learning again how to cross the street is
a virtual reality display following the same ideas and created
for people with disabilities,
Jean-Marc has written several books on creating animations and the production of real-time 3D games, including Creating Interactive 3D Actors and their Worlds (Morgan Kaufman Publisher), Virtual Sets and Pre-Visualization for Games, Movies and the Web (Focal Press, Elsevier Science). He also contributed to Game Art Complete (Focal Press, Elsevier).
Jean-Marc's projects include 3D character animation and motion capture. They have ranged from a 3D interactive set design for the theater play "Cold Stone Dead Serious" at the Coleman Theater in Manhattan, and “NightHawks”, a 3D animation interacting with a large audience inside a public park. He has also collaborated on numerous scientific visualization projects, including the "Dynamic Virtual Patient’, a 3D interactive animation of the human body, the “Brain Project”, a 3D interactive animation of the brain and an interactive animation for exploring the genetic diversity of the world’s 10,000 bird species. He recently completed the design of an immersive display for the visualization of pedestrian crossings and street intersections for a project funded by the National Eye Institute (USA) and the University of Alabama (USA).
Two main factors covered in Jean-Marc's interactive work are creating a unique viewer's experience and the simulations of living environments that can be influenced by artificial intelligence systems rather than controlled. Viewers discover how to influence an eco-system inside a scene versus controlling a scene.
Virtual sets are redefining the way film directors, dancers, scientists, medical researchers, architects, TV producers and web designers can develop simulations in relationship to a real world situation. The 3D previsualization of a movie scene prior to shooting on location or a virtual visit at the agora of the antique city of Aphrodisias, Turkey, are examples of immersive virtual sets created in Jean-Marc's projects. Jean-Marc uses low-cost technologies in order to design virtual sets for games for interactive TV and for information systems created for decision makers.
Creating real-time interactions between an audience and a virtual environment becomes possible using wireless input devices, cellular phones, VR glove, sensors, robotics. JMG is interested in giving a viewer the possibility to be acknowledged by virtual actors.
JMG's installations - available for lease for museums, festivals and gallery installations - can renew the perception of screen based media in indoor spaces and urban settings. The interactive installations are designed for a wide range of audiences and spaces from giant screens to planetariums and small arrangements of flat screens.
LINKS to courses and blogs: Spatial design - Blog - Core Design - Sciviz - Recapturing life - Intro to interactive 3D - The marriage of virtual and real - Experimental video and 3D animation - From physical to virtual and back - Gaming blog.
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3-D interactive tool for exploring the genetic diversity of world’s 10,000 Bird species Video
Press link
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Illustrations of a 3-D interactive map of Manhattan Video
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Autonomous characters can cross the street 06
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Illustrations of a new 3D simulator recreating weather changes above a virtual lake.
Pictures gallery
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Images of a real landscape fimed by a video camera can modify the virtual lake
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Urban interactive installation in a public garden Le Cube at Issy les Moulineaux - Link
Nighthawks2
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Urban installation on Manhattan sidewalks
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