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Tisch School of the Arts A City in Motion:
Experimental Video and 3D Animation in Nice H32.1960 (Undergraduate)
/H33.1960 (Graduate) Jean-Marc Gauthier, instructor Maria Mavrakis, assistant
Villa Arson – Nice
- France Course syllabus updated 07/27/08Links
Special Programs, Tisch School of the Arts, NYU website 2005 Show at Villa Arson: gallery of projects 2007 Show at Villa Arson: on the website of the French Ministery of Culture 2007 The Nice Art Animation and 3D Conference: brochure in pdf format 3D animation and video tutorials
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Class 1 - 07/07 Presentation: From video to computer graphics
Lecture: Presentation, roadmap Tutorial: Create a digital panorama. Please note that we will spend the
afternoon in the Old Nice. Assignment: Create a panorama 3500 by 500 pixels from stitching together a collage of digital photographs: windows, doors, prints, wall textures, paint, fabrics, floors, stones, flowers, grass, sand, sky... Print as a pdf, select print preview, scale to fit media. View your work by zooming and scrolling the image through the small rectangular window of the pdf. |
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Class 2 - 07/08: Intro to video composition
Lecture: Video composition and 3D scenes. How to work with video footage inside a 3D scene. This
lecture shows how to design with the colors and the environment of a scene
using video footage and digital lighting. Case Studies: Nekropolis by Bilal, Sky Captain World of Tomorrow by Kerry Comran. PLF for "Panic Room" and Weta Digital for "Lord of the Rings".
Tutorial: Building a diorama. Creating a panorama in After Effects. Please note that we will spend the late morning at the marlet Avenue Garnier and at the flower market at the Plonchettes. Assignment: Create a diorama of an urban example, a market place. |
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Class 3 07/09: Intro to 3D animation - part 1
Lecture: 3D survival kit. Tutorial: Texturing digital billboards in Maya. Creating a video composite of the Baie des Anges around the theme of
‘Negresco Fantastico’ Assignment: Re-create a video composite of a real scene experienced in the street inside Maya using still images and video footage shot during the week. Render a short animation in Quick Time format. Party at the Beau Rivage private beach. TBC. |
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Class 4 07/10: Intro to 3D animartion - part 2
Lecture: Survey of trips around Nice, Google Earth Tutorial: Modeling
a 2D1/2 character with Maya
Assignment: This week we have been exploring using 2d images in a 3 dimensional space using billboards, lights and camera movements. Make a short scene, about a minute long using still images and video footage shot. The content can be from the market street, the MAMAC or the trip to Tende. |
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Class 6 07/14: Character animation
Lecture: Designing a character's motion. Animator’s survival kit
Tutorial: Modeling a character
Assignment: Create a simple scene with an animated character. |
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Class 7 07/15: Motion capture
Lecture: How to extract motion and lighting from video footage Tutorial: How to
create an animation using motion capture files
Create a character animation using several motion clips
Assignment: Create a scene with an animated 3D character |
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Class 8 07/16: Digital cinematography
Lecture: Bringing everything together: introduction to digital cinematography.
Case study: particle systems by Industrial Light and Magic. Case study: the
making of environmental effects for the "Perfect Storm" in Maya. Tutorial: Using
Maya with Final Cut and After Effects. Compositing
a character
Create a scene with environmental effects using, smoke, particles and
procedural lighting. Class 9 07/17: Machinima, gaming and future of digital storytelling Lecture: Labyrinths and storytelling
Tutorial: How to record a video fiction inside a game, how to build a game from a video
Assignment: This week was about character modeling and animation. Monday’s assignment will include setting up an animated character inside video footage. The end result should be more or less a 4 minute scene, with characters, background billboards, camera placement, and lighting.1. Edit your footage from Entrevaux in order to create the look and feel of a story taking place inside a video game. Render as several image sequences and import it into maya. Split screens and unusual frame formats are suggested. Not all scenes need have character animations in them.2. Create and model one or more characters using subdivition mode. You can reuse the character created this week.
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Class 11 - 07/21: Life forms and organic growth
Lecture: Virtual life and emotions. Life forms and organic growth. Afternoon trip to Villefranche. Tutorial: How to create procedural 3D models of simple life forms for example the plants from the gardens of Villa Arson. Assignment: Create a scene showing the bottom of the sea. |
Class 12 - 07/22: Sea, sky and sun …underwater
Lecture: Fluid simulations and visualization above water and underwater. Tutorial: Particle animation, fluid effects Assignment: Create a scene with a camera moving above and below
water with plants and corals |
Class 13 - 07/23: Virtual fishes with behaviors. Creating virtual eco-systemsLecture:
Tutorial: Creating an underwater environment.
Assignment: Create a scene with fishes
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Class 14 - 07/24: Designing virtual landscapes: islands, clouds... and life above water
Lecture: Tutorial: From 2D to 3D building an animated landscape. Recreating weather changes Assignment: Create virtual landscapes showing a virtual ecosystem above and underwater with animated changes. This week’s assignment will be illustrating some of the dynamic features in Maya based on aquatic life and environments. We are using oceans because in essence they are two different worlds that constantly effecting one another, the light hitting the ocean surface makes the caustics, the motion of objects in the sea going up and down, the stillness of being on the shore. There is also different movements that are made by things that are still (buoys) and things that move and disturb (boats) the surface. Finally new elements are made from joining of the air and water and force: particles (such as bubbles, sand displacement etc…
1. Make an ocean floor from a polygonal plan (subdivisions 100.100) use the sculpt geometry tool (push and pull) to make crevices and mountains, then decorate your scene using some of the paint effects. Please note that shallow water and rocks emerging from the surface of the water can create interesting scenes similar to what we experienced during our trip. |
Class 15 - 07/25: Trip to Red Rocks (Le Tayas, Esterel) and boat trip to Saint Augustin island (Cannes) |
Class 16 - 07/28: Introduction to digital storytelling
Lecture: Tutorial: On site recording of footage for digital storytelling. Assignment: Create three scenes or more illustrating Before Now and After. |
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Classes 17-18- 07/29-30: Studio time and Review of mid-class project
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Class 19 - 07/31: Introduction to Final Project
Assignment
From Emotions to Virtual Environments 5. Optional a storyline. No more than 10 lines. |
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Class 20- 07/31: Trip to Sospel, visit of Ligne Maginot + video shooting on location |
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Class 21- 07/31: Storytelling, gaming and interactivity (1)
Lecture: Storytelling and narratives in video
Special event :
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Class 21 - 08/04:
Lecture: Analysis of video
Assignment: Final project / create the following documents in pdf format: 1- revised story pitch, 2- storyboard showing the sequences and camera shots, 3- storyboard showing gradients of color and textures, 4- list of video shots with frame captures, 5- sketches of main character, 6- define the pivotal scene for your project. |
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Class 22 - 08/05: Creating effects - Simulating physics and other natural phenomena
Lecture: Particle animation, fluid effects Tutorial: Assignment: Final project assignment. |
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Classes 23 - 08/06: From 3D animation to DVD -
Post-production and broadcasting
Lecture: Postproduction, publishing and broadcasting Tutorial: Compression
and DVD publishing
Assignment: Final project assignment. |
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Classes 24-25 - 08/07-08: Final Project Production studio
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Class 25 - 08/09:
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Classes 26 to 29 -08/11 to 08/14: Final projects workshops
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-08/15: Final project presentations - Show at Villa Arson
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