New Software Allows Scientists to Navigate the Brain in
3-D
By Richard Pierce
Early cartographers would mark the unknown areas on their
maps with the words “Terra Incognita.” Today’s
neuroresearchers could use the same Latin phrase in their work
with the human brain, as many areas of “uncharted water”
remain to be explored. Two modern-day explorers at New York
University are using three-dimensional mapping techniques to
break new ground in the research and understanding of the
brain.
Patrick Kelly, chairman of neurosurgery at the NYU Medical
Center, and Jean-Marc Gauthier, assistant art professor and
teacher of 3-D interactive worlds and virtual spaces in the
Interactive Telecommunications Program at NYU’s Tisch School
of the Arts, have collaborated to design a web-based software
prototype that allows a viewer to upload a three-dimensional
visualization of the brain that is made of thousands of MRI
slices. This allows the viewer to enter the brain from any
angle or point of view and see slices following his or her own
path using the 3-D pixel information.
Kelly, an avid sailor, has years of hands-on experience
navigating his sailboat in foggy weather among the islands off
the coast of Maine. He maintains that his knowledge and
insight into coastal navigation has been useful to him for
understanding and improving his research and work as a
neurosurgeon. “Navigating my sailboat has been a major
inspiration to me in the work to develop a three-dimensional
navigation system for operating on the human brain,” he
said.
According to Kelly, the problems for surgeons operating on
the brain are somewhat analogous to being on a sailboat in
foggy weather with little to no visibility. “The navigational
challenge for the sailor starts with gathering all the
necessary available information in advance—navigational and
current charts (maps), weather forecasts, tide tables, and
mariner’s notices, for instance. Then I plan my course. And
finally, I sail my planned course, but in real world
conditions that require me to be constantly correcting and
updating my information as I go.”
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The top images (black
and white) offer 2-D pictures of the brain. The four
images below them illustrate how a Webcam image controls
the 3-D navigation system inside the
brain.
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A neurosurgeon uses a similar three-step process. Before
operating on a patient, he collects important imaging data
that includes computed tomography (CT scanning), magnetic
resonance imaging (MRI) and angiography (blood vessel study of
the brain). This planning phase allows the surgeon to navigate
the safest course to reach a tumor located deep inside the
brain without damaging important areas of the brain and blood
vessels. But even with all this imaging information, and with
the more recent introduction of visualization tools available
to neurosurgeons now, it’s still not always enough for the job
at hand.
Gauthier has long been interested in finding new
applications for the details that three-dimensional technology
can provide. “It was through my real-time 3-D visualization
process for the Dynamic Virtual Patient project a couple of
years ago that Dr. Kelly and I discovered we were both
passionate about resolving problems of 3-D navigation inside
visual data,” said Gauthier. The challenge to both explorers
now was to find a way to accommodate the nearly infinite
amount of data needed in a 3-D replication of the inside of a
human brain. There seemed to be no solution to the problem of
excessive data, unless the two could find a new way of looking
at things.
At the same time the two were discussing possible
solutions, Gauthier was grappling with a similar type of
problem while working on 3-D interactive maps of Manhattan.
The amount of 3-D details requested when moving the virtual
camera from a birds-eye view of 42nd Street to the details of
a block on Times Square also seemed close to infinite. He
started working on a small prototype where 3-D anatomic
details were cloned and assembled together as they entered the
line of sight of a virtual camera traveling inside the human
body. “This camera concept is revolutionary because we usually
create a virtual world with 3-D models, textures, and
animations first, and then shoot a scene inside that virtual
world. In this case you are entertaining the idea of
introducing a virtual camera into a world that already exists
and that you have yet to discover in its various dimensions,”
he said.
Applying the same technique, Gauthier and Kelly were able
to successfully develop a way to visualize not only the vast
amounts of brain data but navigate through the virtual 3-D
‘cloud’ that resulted. The next step was to record the
interactive experience of the surgeon navigating through the
data. It was then that Gauthier suggested utilizing a webcam
in order to track the head of the surgeon. This precise
tracking of the surgeon’s head movements could allow control
of the virtual camera from a distance without the need to
touch a mouse and a keyboard. The hands-off approach, which is
very useful in the operating room, uses computer vision and
augmented reality in order to record and analyze how the
surgeon moves though the brain in order to plan a path before
surgery.
The whole path-planning process can be stored in a database
and replayed later in the operating room. Tracking how
surgeons navigate inside a 3-D brain can help for comparing
planned path versus real path decisions that may occur prior
to and during surgery. This type of information can be useful
for the training of surgeons in addition to enabling a
seasoned surgeon to revisit their path. Kelly and
Gauthier’s new Internet-based Web browser allows 3-D
navigation inside a brain using a cloud of voxels, or pixels,
located in space. Since the images of slices of the brain are
displayed in space they can be visited from many angles,
including new angles that were not included in the original
pictures. This is key to enabling freer navigation. The viewer
can then navigate the virtual brain in any direction
regardless of the orientation of the original slices of the
MRI.
To the current prototype Gauthier is now adding a layer of
artificial intelligence in order to learn from the surgeon’s
eye movements. The patient’s brains may be different, and each
surgeon’s way of looking at a brain may also be different, but
there may be some consistency in the way one particular
surgeon approaches the brain. The software will be able to
anticipate the surgeon’s needs the same way Amazon.com or
Google learn about the habits of its customers and get better
at displaying items that may fit their needs. This time higher
resolution levels of details will be retrieved faster from an
online database by anticipation of the surgeon’s
interests.
For more information about the project and online
demonstrations, visit www.tinkering. net. The brain project is
a joint collaboration between ITP Tisch School of the Arts and
the Department of Neurosurgery, School of Medicine, NYU.
Collaborators for this project also include ITP student
members of the Brain Group: Caroline Pino, Rocio Barcia, Jae
In Lee, Sandra Villareal, and Chunxi Jiang. Some of the new
ideas about visualization of the brain were also discussed in
meetings of the Brain Group from Gauthier’s “Sciviz” class
during spring 2006.
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