Expressionist movies from the 1920's, have old streets with buildings that ondulate like the air moving inside a musical instrument. I remember a german movie from that period where buildings had huge bellies extending above the street. The fantastic movies have a way to frame buildings the same way we look at people and notice slight deformations that bring expression to a face like a new way to look at a facade or a street. I am interest to see how the expressionist architecture can "blur the lines" between a built structure and the expresssion of a character. Anybody out there interested in virtual architecture with round bellies using curves and splines instead of square angles ?
Unfortunately, the 3-D modeling tools are not yet spontaneous, physical, tactile and offering the feeling of breaking charcoal on paper, scrubbing oil paint on a canvas or kneading clay with the fingers. The mouse can't replace the pressure of fingers holding a pencil or pushing clay. When drawing a character with charcoal or graphite, the first lines are fast intuitive, spontaneous and precise. When more lines are added to the drawing, too much black threatens to ruin the equilibrium between the white paper and the structure of the forms. As the focus and concentration starts to blur, and the hand becomes more automatic. Do you experience the same thing while sculpting with polygons ? Although the preparation of a virtual set involves the same steps as designing with clay and paper, the time for creativity is a bit different in the digital world where the process becomes fundamentally non-linear because of the ability to save copies and go back to earlier revisions. Physical drawing or modeling has no undo button. JMG |
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